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Rules/Cost/Contact/Awards

For any information, please call or email Michael Reese.
615-596-0171
m.reese85@yahoo.com

The cost for the league will be $325 per team.

GENERAL OVERVIEW - Nashville Sports Leagues (NSL) is a locally owned and operated company that organizes and hosts recreational sports leagues for adults in the Nashville area. Leagues focus on providing the fun factor as well as bringing individuals and teams together in a solid team-building environment. The rules set forth in this document are designed to increase a team's level of enjoyment and safety within each league. These rules are to be adhered to at all times.

We greatly appreciate any feedback from our teams/captains/players. Please take a few minutes to submit your insight via email using the contact form on the website.

FORFEITS
If your team forfeits a match during the season, the following rules apply:
- The score will be indicated in favor of the team not at fault.
- You will be invoiced for $30 and the opposing team will be rewarded a gift certificate to an NSL sponsor bar (PLEASE NOTE: This does not apply to individual based teams).
- To avoid being charged a fee, you must notify the league office by email no later then two hours prior to the start of the leagues first scheduled game of the day. Any team with a forfeit will automatically drop to the bottom of any tie-breaking situation in league standings. Teams will not be allowed to continue participation with an “open” forfeit invoice.

PAYMENT
If you have not completed payment by the start of the first scheduled game of the season, your team will not be allowed to participate. The team registration fee covers only a certain number of participants, which varies from league to league.

ROSTERS
A complete list of players is required for all teams participating with NSL. Teams are allotted a maximum number of players per roster. The maximum number of allowed participants can be found in the rules of each specific league and division.

A team may have more than the maximum number of players for an additional charge of $12.50 for each extra player over the maximum roster for the league. The website will automatically charge each player added to the roster after the team has reached the max roster limit. (Ex. Max Roster = 10. The 11th player will be charged the $12.50 when he/she is added to the team roster)

All rosters are due in full by the start of the final regular scheduled game of the season. To complete a roster, every individual is required to fill out the online waiver/roster form. Once a player has done so, they will automatically be added to the team roster.

WAIVERS
In order to participate in the league, each participant must fill out the online waiver/roster form and be over the age of 18 . Players not present the first week of play will still be required to sign a waiver before participating. Any person not signing a waiver will be considered an ineligible and illegal player.

All players must also present a photo ID at the park to verify their completion of the waiver and to make sure the name on a team roster corresponds to the individual participating in the league.

PLAYER ELIGIBILITY/PROTESTS
Regular Season Eligibility:
- No player is allowed to be on two rosters within the same division or day.
- No more than two players are allowed to be on a team’s roster from a higher division.
- Prior to the start of each playoff game your team will be required to check in with photo identification. If a player is not listed on the roster they are not eligible to participate.


JERSEYS/TEAM SHIRTS
Each team is required to bring both light and dark colored uniforms to each game to avoid conflicts.
The HOME team is always the team on the right of the schedule listings and is required to have dark colored uniforms. If a team supplies their own uniforms (must all be same color/logo/team info, etc.) they will have first preference on color, therefore it is vital to bring both light and dark color uniforms.

EFFECT: if the visiting team cannot change uniform color due to color conflict the visiting team will be required to forfeit.
Basketball teams are REQUIRED TO have shirts with numbers on FRONT AND BACK!

SCHEDULES
Teams may play more than one game per day/night, and/or play games on days/nights other than your regularly scheduled league day/night if necessary. NSL reserves the right to schedule regular/playoff games on days other than the leagues regularly scheduled league day/night.

STANDINGS/SEEDING
Teams are seeded according to forfeits, head to head, points differential, points against and points for.

SPORTSMANSHIP
Any behavior deemed unacceptable by a representative of NSL may result in various game penalties including but not limited to game suspension and/or ejection from the league. This behavior includes but is not limited to:
- Intentional rough play before, during or after a league/tournament game
- Any verbal or non verbal confrontation with the opposing team, spectator or official

STAFF
To coordinate and run the leagues, Nashville Sports Leagues officials and/or staff will be available during normal business hours to help the league run as smoothly as possible. If you have questions regarding schedules, policies, rule interpretations, directions to the bar, etc. please ask.

LEAGUE CANCELLATION/RAINOUT
Leagues may be cancelled due to weather conditions, dangerous or unplayable field conditions, facility constraints, etc. NSL staff makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you are contacting NSL concerning a decision on a cancellation, remember we will not have an answer until close to the start of the first scheduled game of that day, sometimes within 1 -2 hours prior to game time. If the league is cancelled, NSL staff will update twitter (twitter.com/nslsports) and facebook (facebook.com/nashvillesportsleagues). It is then the captain's responsibility to inform all teammates of the cancellation. Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel always follow the schedule as it appears on the website. The games that are cancelled will be made up towards the end of the season if time allows. NSL reserves the right to run a shortened season without a refund. NSL also reserves the right to schedule games on days other than your regularly scheduled league day/night if necessary.

These policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: please advise your team of these rules and thanks for playing.
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Nashville Sports Leagues
5 Man Semi Contact Flag Football

NUMBER OF PLAYERS
Teams play with five players on the field.

NUMBER OF PLAYERS TO START/FINISH GAME
Teams must have a minimum of four players to start and finish a game. Failure to do so at the posted game time will result in the a forfeit.

HOME TEAM
The HOME team is always the team on the right of the schedule listings. The home team is required to wear similar dark colored uniforms. Please bring light and dark colored uniforms to each game. If a team has brought uniforms (must have team name or same color shirts with numbers) that team will have preference in color.

COIN TOSS
The team winning the coin toss can:
- Defer choice to second half.
- Receive the ball. (The team losing coin toss in this option will have choice of end to defend)
- Defend (choose a direction)
**It is possible to receive the ball at the start of both halves

SCORING
Touchdown - 6 points
3 Yard Extra Point Attempt - 1 Point
10 Yard Extra Point Attempt - 2 Points
20 Yard Extra Point Attempt - 3 Points
**After scoring, the scoring team can elect to give the opposing team the ball on the scoring team's 20 yard line to keep the opponent from using up the clock. This "hurry up" tactic becomes an irrevocable "right" of the scoring team's opponent. Once selecting this option a team cannot change their mind at anytime thereafter. This option can also be exercised at the beginning of the first or second half.

GAME CLOCK
The length of the game is 40 minutes, divided into two halves of 20 minutes. Running time with no clock stoppage is used for the first 18 minutes of each half. The clock will stop during the final 2:00 minutes. During the final 2 minutes of each half traditional clock stoppage is used.

PLAY CLOCK
A 25 second play clock will start once referee blows his whistle.

TIME OUTS
Each team receives two timeouts per half. Each time out is sixty seconds. Only one timeout can be used inside the two-minute warning. During league tournament teams will be allowed the use of both timeouts during the two minute warning if applicable.

OVERTIME
Tie games at the end of regulation will be decided in a "penetration" format.

FIELD DIMENSIONS
Field will be 50 yards long and 30 yards wide with 10-yard end zones.

EQUIPMENT
- The triple threat flag belt is the only acceptable flag belt (teams may bring their own or will be provided by NSL)
- Football must be provided by the teams. High school, collegiate or NFL size footballs are the only acceptable sizes allowed.
- No metal cleats allowed
- No hard football pads may be worn
- Mouthpieces are suggested
- No hard billed hat will be worn
- No pockets are allowed (you will not be able to play with pockets and you will not be allowed to tape pockets) THIS WILL BE ENFORCED!!!!!!!!!!!!!!!!!!!!!!!!!!!

INADVERTENT WHISTLE
In case of an inadvertent whistle, the team with possession of the ball has the choice of yardage gained/spot of the ball at the time of the inadvertent whistle or replay the down. If time expired one more play will be allowed.

PUNT
When the offense declares a punt the ball will be placed on the opposing team's 5 yard line.

SPOT OF THE BALL
The spot of the ball is always the ball at the time the flag belt is removed/broken or one hand touch in the appropriate scenario.

DOWNFIELD CONTACT
No Contact other than screen blocking (basketball) with arms behind back or placed at the defenders side. No blocking with hands. No moving blocks will be allowed.

OFFENSE
- The ball is part of the hand.
- Muffed or wild snaps are dead at spot of the ball making contact with the ground.
- ALL players are eligible to receive the ball.
- The ball carrier cannot advance the if he or she falls down
- Only one forward pass is allowed originating from behind the line of scrimmage.
- NO KICKOFFS the ball will be placed on the 5 yard line of the opposing team.
- Arena Motion is legal.

BALL CARRIER
The ball carrier or receiver that falls or dives to make a catch cannot get up and run. The ball will be dead at the spot.
The ball carrier cannot:
- Flag shield [ten yard penalty and replay of down]
- Run directly into a defender [ten yard penalty and replay the down]
- If the ball carrier losses his flag belt inadvertently one hand touch prevails

LEGAL RECEPTIONS
The receiver must have one foot in bounds for a legal reception. If a player steps out of bounds on his own, he cannot re-enter play.

-Ball must be snapped between the legs and not off to the side.
-The QB CANNOT Run the ball anytime
- Handoffs are allowed
- Laterals and pitches are not allowed anywhere on the field
- The player who takes the handoff may run or pass as long as he is behind the line of scrimmage.
- QB has a 7 second pass clock. If a pass is not thrown within 7 seconds,play is dead, loss of down.The ball is spotted at the line of scrimmage. Ref will count 7 seconds
- Once a handoff takes place, the 7 yard rush and 7 second throw clock is terminated.
-Only one forward pass per down.

DEFENSE
The defense cannot push a ball carrier out of bounds (beyond 5 yard chuck zone). The defense cannot use contact to break up a pass play. It must be truly going for the ball. There is no ball stripping or de-flagging a receiver before the reception. Once the ball touches any part of the receiver the defender is able to pull the flags. Standard pass interference rules apply. You cannot hold the jersey to pull the flag or tackle the ball carrier. If it prevents a TD within 5 yard no-run zone or is within the last man rule (no other defender between offense and goal line the referee can award a TD.
- Interceptions can be advanced for yardage or points.
- Fumbles are dead at the spot of the fumble; no change of possession.
- Defense can rush at the snap of the ball from five yards.
- Defense is not allowed to strip the ball after receiver has possession.

Rushing the QB
Defensive players who rush the QB, must be a minimum of 7 yards from the line of scrimmage

Simple Offensive Penalties

Legend
- LOD - Loss of Down
- LOS - Line of Scrimmage
- EOP - End of Play
- Spot - Spot of Infraction
- ROD - Replay of Down


Illegal Procedure (Live Ball): LOS - 5 Yards – Result of Down (ROD)
Delay of Game: LOS – 5 Yards – ROD
Illegal Use of Clock: 5 Yards - ROD
False Start (Dead Ball): LOS - 5 Yards - ROD
Moving Screen Block: LOS - 10 Yards - ROD


Offensive Pass Interference: LOS - 10 Yards - LOD
Flag Guarding: Spot - 5 Yards - LOD
Illegal Forward Pass: Spot - 5 Yards - LOD
Illegal Equipment (Live Ball): LOS - 5 Yards - ROD
Unsportsmanlike (Conduct): Spot/EOP - 10 Yards
Offsides (Live Ball): LOS – 5 yards – ROD
Intentional Grounding: SOF – 5 yards – LOD
Illegal Participation (equipment/substitution): LOS - 5 yards - ROD
Illegal Participation (player out of bounds): LOS - 10 yards - ROD
Male Operative Play: LOS - 5 yards - LOD

Simple Defensive Penalties
Holding/Impeding Progress: EOP - 10 Yards - ROD
Defensive Pass Interference: Spot Foul - 1st Down (10 yard min)
Offsides (Dead Ball) 1st Attempt: LOS - 5 Yards - ROD
Offsides (Dead Ball) 2nd Attempt: LOS - 10 Yards - ROD
Roughing the Passer: EOP - 10 Yards - 1st Down
Illegal Contact: EOP - 10 Yards - ROD
Illegal Participation (equipment/substitution): LOS - 5 yards - ROD
Illegal Participation (player out of bounds): LOS - 10 yards - ROD

PLAYOFF ELIGIBILITY
Players must play in at least 2 regular season games to be eligible to play in the playoffs

AWARDS
After the championship game, the captains for the 1st and 2nd place teams will each be given a trophey.

The 1st place team will receive $100 off the next league while the 2nd place team gets $50 off the next league.

At the end of each season, every player will have the chance to vote on an All-League Team. Trophies will be given to each person on the 10 member All-League Team. The positions voted on will be..

OFFENSE
QB
Center
WR
WR
WR

DEFENSE
RUSHER
LINEBACKER
CORNERBACK
CORNERBACK
SAFETY