PLAYERS ON THE FIELD
Teams play with five players on the field.
COIN TOSS
The Captain winning the coin toss shall choose one of the following options:
- to kickoff
- to receive
- to designate which goal team will defend
- defer choice to 2nd half
SCORING
Touchdown - 6 points
3 Yard Extra Point Attempt - 1 Point
10 Yard Extra Point Attempt - 2 Points
20 Yard Extra Point Attempt - 3 Points
GAME TIME
The length of the game is 40 minutes, divided into two halves of 20 minutes. Running time with no clock stoppage is used for the first 18 minutes of each halves. The clock will stop during the final 2:00 minutes. During the final 2 minutes of each halves, traditional clock stoppage is used.
PLAY CLOCK
A 25 second play clock will start once referee blows his whistle.
TIME OUTS
Each team receives two timeouts per half. Each time out is sixty-seconds.
OVERTIME
There will be a coin toss to decide possession. Each Team will get the ball at the 20 yard line with 4 downs to score. They may choose to go for 1,2 or 3 on the extra point. If there is still a tie at the end of the 1st overtime then a second will be allowed. There will be a 2 overtime max.
OFFENSIVE POSSESSION
The offensive team takes possession of the ball at their 5-yard line and has three (3) plays to cross mid-field. Once a team crosses mid-field, they will have three (3) plays to score a touchdown. If the offense fails to score, the ball changes possession ad the new offensive team start their drive from their 5-yard line.
All drives and possession changes except for interceptions, start on the 5-yard line of the offense.
Balls must be snapped between the legs, not off to the side, to start the play.
The QB CANNOT run the ball at anytime.
Handoffs are allowed.
Laterals and pitches are NOT allowed any where on the field.
Once the ball is handed off all defensive players are eligible to rush.
The player who takes the hand may run with the ball.
QB has a 7 second Pass Clock. If a pass is not thrown within 7 seconds, play is dead, loss of down. The ball is spotted at the line of scrimmage. Referee shall count 7 seconds.
Once a handoff takes place 7 yard rush and 7 second throw clock are terminated.
Only one forward pass per down.
RUSHING THE QUARTERBACK
Defensive players that rush the quarterback must be a minimum of seven yards from the line of scrimmage when the ball is snapped.
EQUIPMENT
- The triple threat flag belt is the only acceptable flag belt
- Football must be provided by the teams. High school, collegiate or NFL size footballs are the only acceptable sizes allowed.
- No metal cleats allowed
- No hard football pads may be worn
- Mouthpieces are suggested
- No hard billed hat will be worn
- No pockets are allowed (you will not be able to play with pockets and you will not be allowed to tape pockets)
SPOT OF THE BALL
The spot of the ball is always the ball at the time of the flag belt removal/broken or one hand touch in the appropriate scenario.
CONTACT
The only contact allowed is a 5 yard Bump and Run zone for the defenders. They are allowed to jam any receiver within 5 yards of the line of scrimmage.
OFFENSE
- The ball is part of the hand.
- Muffed or wild snaps are dead at spot of the ball making contact with the ground.
- ALL players are eligible to receive the ball.
- The ball carrier cannot advance the if he falls down
- Only one forward pass is allowed originating from behind the line of scrimmage.
- Arena Motion is legal.
BALL CARRIER
The ball carrier or receiver that falls or dives to make a catch cannot get up and run. The ball will be dead at the spot.
The ball carrier cannot:
- Flag shield [five yard penalty and loss of down]
- Run directly into a defender [ten yard penalty and replay the down]
- If the ball carrier losses his flag belt inadvertently one hand touch prevails
LEGAL RECEPTIONS
The receiver must have one foot in bounds for a legal reception. If a player steps out of bounds on his own he cannot re-enter play.
BLOCKING
An offensive player is allowed to block with his hands behind is back as if he is setting a screen in basketball. No contact is allowed while blocking.
DEFENSE
The defense cannot push a ball carrier out of bounds. The defense cannot use contact to break up a pass play. It must be truly going for the ball. There is no ball stripping or de-flagging a receiver before the reception. Once the ball touches any part of the receiver the defender is able to pull the flags. You cannot hold the jersey to pull the flag or tackle the ball carrier. - Interceptions can be advanced for points.
- Fumbles are dead at the spot of the fumble; no change of possession.
- Defense can rush at the snap of the ball from seven yards.
- Defense is not allowed to strip the ball after receiver has possession.
Simple Offensive Penalties Off-Sides LOS - 5 Yards - ROD
Illegal Motion LOS - 5 Yards - ROD
False Start: LOS - 5 Yards - ROD
Illegal Use of Hands (backfield) LOS - 5 Yards - ROD
Offensive Pass Interference LOS - 10 Yards - LOD
Flag Guarding Spot - 10 Yards - ROD
Illegal Contact (Downfield) Spot - 10 Yards - ROD
Charging Spot - 10 Yards - LOD
Diving Spot - 10 Yards - LOD
Illegal Forward Pass Spot - 10 Yards - LOD
Unsportsmanlike (Equipment) LOS - 5 Yards - Replay
Unsportsmanlike (Conduct) LOS - 10 Yards - LOD
Simple Defensive Penalties Holding/Impeding Progress EOP - 10 Yards - Replay
Defensive Pass Interference Spot Foul - 1st Down
Offsides (Dead Ball) 1st Attempt LOS - 5 Yards - Replay
Offsides (Dead Ball) 2nd Attempt LOS - 10 Yards - Replay
Roughing the Passer LOS - 10 Yards - 1st Down
Illegal Contact LOS - 10 Yards - Replay
Legend LOD - Loss of Down
LOS - Line of Scrimmage
EOP - End of Play
ROD - Replay of down
Spot - Spot of Infraction
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